You can't make it for the entire world, unless you have a border or something limiting the players to a enclosed space. Then, you left click one corner of the world and right click the other corner. You do /region define [regionname]. Now you have a region and you can start adding flags to it.

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Nathaniel M. changed description of Update Worldguard & fix region flags for Global and Spawn Dale L. moved Update Worldguard & fix region flags for Global and Spawn from Issues/Bugs to Incomplete Tasks

2021-4-4 · Changes the physical area associated with an existing region and replaces it with your current WorldEdit selection.-g will create a new “global” region (not the same as the Global Region) that has no physical space, which is useful for creating template regions (see Priority and Inheritance) 2021-4-4 · Regions. ¶. WorldGuard lets you define named, 3-dimensional zones of various shapes called “regions.”. Each world can have zero or more regions defined, and each region may have owners, members, custom priorities, flags, and a parent region. Protect your spawn and other areas of your world. Create a shopping district where players can own plots. 2021-4-4 · The global region is considered like any other region, except it is at the lowest possible priority.

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Home Forums > Archives > Plugin Archives > Archived : Plugin Requests > Worldguard: mob-spawning. A flexible system of  According to the WorldGuard Wiki, use /region flag pvp deny . Before that you do of course have to set a define a region first: Use the WorldEdit tool to select  In addition, enabling sponge support in WorldGuard incurs extra CPU cost even if no sponges exist in the world. Changed how region data is loaded and saved  11 Oct 2020 Great!

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worldguard.region.flag.flags.use.* true never global global none deletecontent_copy

Modified region creation menu to include option for vertically expanded regions. Added the ability to create a "global" region that affects the entire world. Added support for "allow" and "deny" values of flags, to make the plugin similar to Java. 2012-9-2 The global region is considered like any other region, except it is at the lowest possible priority.

worldguard.region.flag.regions.member. (lets members set the flags for their own regions for the given region ID)

darklazerog. Higher priority regions will override lower-priority regions. The global region is considered like any other region, except it is at the lowest possible priority. However, it is still possible for there to be conflicting flag values even after that process.

Global region worldguard

This plugin adds two new region flags to worldguard: "keep-inventory" and "keep-level" If you die in a region with the "keep-inventory" flag set to "ALLOW" you will keep your inventory after death.
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Global region worldguard

In the folder you can find the file "config.yml" and a folder "worlds". The fodler "worlds" contains at least one folder named after your world.

The global region is considered like any other region, except it is at the lowest possible priority. However, it is still possible for there to be conflicting flag values even after that process. Imagine two different regions at the same priority, for example.
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Thread: http://dev.bukkit.org/bukkit-plugins/worldguard 2017-03-15 Allowed and blocked command flags will now fall back to the global region; The worldguard.region.flag.own/member permissions are now worldguard.region.flag.regions.own/member! Please change your permissions accordingly. Made //stack respect max stack sizes unless the player has the worldguard… 🛡️ Protect your Minecraft server and lets players claim areas - EngineHub/WorldGuard 2021-04-16 WorldGuard lets you and players guard areas of land against griefers and undesirables, as well as tweak and disable various gameplay features of Minecraft.